Best FiveM Car HUDs: Free & Paid Speedometer Scripts
Compare the best FiveM car HUDs — free options like vHud, ps-hud and DyzCarSystem plus paid picks like F4 XHUD and BazuFix HUD — with framework, install and resmon notes.
Spawn names, classes, resource checks and install workflows in one structure.
Free car HUDs
vHud is the performance pick (standalone-first, 0.00ms idle) with optional QBCore/ESX modules. ps-hud (QBCore/Qbox) has per-player settings for moving and restyling elements. rs_hud auto-detects QBCore, ESX or standalone. DyzCarSystem is a simple open-source vehicle HUD with speed, fuel, health, cruise control and seatbelt.
Paid car HUDs
F4 XHUD adds a CarControl panel (doors, seats, windows, neons, autopilot) plus an in-game layout editor and needs xsound. BazuFix HUD auto-detects frameworks, saves per-player layouts to the database and supports LegacyFuel, ox_fuel and ps-fuel — it needs oxmysql. MS_Hud and BLVCK HUD V2 are cheaper Tebex options with fewer dependencies.
What to check before buying
Confirm your framework (QBCore, Qbox, ESX or standalone), the fuel script the HUD expects, resmon idle cost, and dependency list (xsound, oxmysql). HUD scripts break when the game or the framework updates — pick one with recent release activity.
Before you start
Make sure these basics are in place before following the workflow.
- Confirm which framework your server runs — most HUDs are framework-specific.
- Note which fuel script you use (LegacyFuel, ox_fuel, ps-fuel) if the HUD shows a fuel bar.
- Have server console access ready to catch errors during the first restart.
Step-by-step workflow
Server owners want a car HUD that fits their framework, shows speed/fuel/health and stays light on resmon.
Common errors
Checklist of failure modes reported across forum threads and hosting knowledge bases.
- HUD does not appear
the resource is not ensured, or the framework module was not enabled in the config.
- Fuel bar always empty
the HUD is not pointed at the fuel script you actually use.
- HUD elements reset after restart
per-player settings are stored locally or in the database; use the save/export option if the HUD provides one.
- High resmon idle
a badly written NUI loop redraws every frame; measure the HUD alone before blaming the server.
FAQ
Short answers for the questions this guide keeps receiving.
vHud reports 0.00ms idle and is standalone-first; ps-hud sits around 0.02-0.05ms on QBCore/Qbox.
Yes — HUDs read vehicle state (speed, fuel, health) from the game, not from the car resource, so any pack works.
A HUD feature (F4 XHUD) that adds a driving panel for doors, seats, windows, neons and autopilot.
Yes, but check dependencies first — BazuFix HUD needs oxmysql, F4 XHUD needs xsound. Free HUDs avoid most of that.
Related pages
Internal links keep the reference, discovery and guide layers connected.
Optimize FiveM cars before install: audit YTD texture sizes, LODs, poly counts and duplicated assets so large packs run without streaming lag.
How to Add Cars to a FiveM Server (Step-by-Step)Step-by-step guide for fivem cars how to add cars to server, including resource structure, stream files, meta files, fxmanifest and testing.
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