Resource folder, fxmanifest and server.cfg workflow

How to Add Cars to FiveM Server

Step-by-step guide for fivem cars how to add cars to server, including resource structure, stream files, meta files, fxmanifest and testing.

Watch: How to add vMenu & addon cars to your FiveM server (trolioDev) · open on YouTube ↗

Video walkthrough

Community tutorial covering the same add-on install workflow.

Before you start

Make sure these basics are in place before following the workflow.

Step-by-step workflow

Users need an executable installation process.

Create a clean resource folder under resources/[cars].
Place YFT and YTD files in stream/.
Add vehicles.meta, handling.meta, carvariations.meta and carcols.meta when supplied.
Create fxmanifest.lua and reference each data file.
Add ensure resource-name to server.cfg.
Restart and test the spawn code in-game.

Useful snippet

Keep copy-ready examples near the workflow.

fx_version `cerulean`
game `gta5`
files { `data/**/*.meta` }
data_file `HANDLING_FILE` `data/handling.meta`

Common errors

Checklist of failure modes reported across forum threads and hosting knowledge bases.

FAQ

Short answers for the questions this guide keeps receiving.

Does every add-on car need an ensure line?

Yes. Each vehicle resource must be listed in server.cfg to load.

Where do YFT/YTD files go?

Inside stream/ in the resource folder, referenced by the fxmanifest.

Add-on or replace: which should I start with?

Add-on is safer for first installs because it does not overwrite vanilla cars.

Related pages

Internal links keep the reference, discovery and guide layers connected.